Showing posts with label computer. Show all posts
Showing posts with label computer. Show all posts

Wednesday, February 13, 2008

no$gba emulator for NDS (Nintendo Dual Screen)

no$gba (Nocash Game Boy Advance) is a Game Boy Advance and Nintendo DS emulator for Microsoft Windows and MS-DOS. It supports most Nintendo DS homebrew, and a majority of commercial ROMs. NO$GBA includes a variety of options for emulation, including multiple save types, and multiple cartridge reading. It is able to load multiple GBA/NDS ROM files for the purpose of multiplayer functions.

Latest release : no$gba 2.6a

the following changes in v2.6a:
  • Faster 3d rendering, backup detect, rtc-irq, better texture interpolation
  • Perfectly accurate edge-marking, translucent-poly-id, shadow-poly support
  • Capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details
  • free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
  • debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
  • debug/internal: changed computer_id handling for compatibility with win vista
  • nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
  • nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
  • nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
  • hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
  • nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
  • nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
  • nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
  • nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
  • nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
  • nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
  • nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
  • nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
  • nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
  • nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
  • nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
  • nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
  • nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
  • nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
  • nds/help: added info on chinese title in icon/title region (addr/version/crc)
  • cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
  • cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
  • cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
  • nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
  • nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
  • nds/backup: supports re-detection (games with faulty initial initialization)
  • nds/backup: added bus-width auto detection (redirecting to new general types)
  • nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
  • nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
  • nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
  • nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
  • nds/debug: allows some games to initialize not-existing port 4001004h to zero
  • nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
  • nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
  • nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
  • nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
  • nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
  • nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
  • nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
  • nds/help: added firmware wifi internet access point settings info (thanks cue)
  • nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
  • screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
  • nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
  • nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
  • nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
  • nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
  • nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
  • nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
  • nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
  • nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
  • nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
  • nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
  • nds/3d: soft-speedup: merged texture addressing and blending into single proc
  • nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
  • nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
  • nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
  • nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
  • detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
To get the latest 2.6a release, just point your browser to the No$GBA page, where you can find more information about how to donate and get the latest release.

Download the previous no$gba 2.6 release, now freely available.

Intel® Core™ Duo Processors



The Intel® Core™ Duo processor breaks new ground. Its dual-core technology rewrites the rules of computing, delivering optimized power efficient computing and breakthrough dual-core performance with amazingly low power consumption. Intel Core Duo processor is available in Intel's premium laptop platform, Intel® Centrino® Duo mobile technology.¹ It can also be found in select Intel® Viiv™ technology-based systems.²

Outstanding dual-core performance
With its two execution cores, the Intel Core Duo processor is optimized for multi-threaded applications and multitasking. You can simultaneously run multiple demanding applications such as graphics-intensive games or serious number-crunching programs - while downloading music or running virus-scanning security programs in the background.

Power efficiency
Demand for greater power efficiency in computing is on the rise from desktop to laptop PCs. With an Intel Core Duo processor, you get a balance of great dual-core computing capabilities and power savings. Its enhanced voltage efficiency supports cooler and quieter system designs as compared to traditional desktop and laptop PCs. And thanks to the innovative energy efficient technologies built-in, the Intel® Core™ Duo processor is able to transfer power only to those areas of the processor that need it, thereby enabling laptops to save power and desktops to have thinner, sleeker designs.

A vibrant media experience
The Intel Core Duo processor enables your Intel Viiv technology and Intel Centrino Duo mobile technology multimedia experience to be all the more vibrant. Featuring Intel® Digital Media Boost, the Intel® Core™ Duo processor enables accelerating technologies for applications such as CAD tools, 3D and 2D modeling, video editing, digital music, digital photography and gaming. This is one of the key ingredients that help Intel Viiv technology and Intel Centrino Duo mobile technology to give you a truly rich multimedia experience.

Smarter, more efficient designs
The Intel Core Duo processor features Intel® Smart Cache which helps deliver a smarter and more efficient cache and bus design to enable enhanced dual-core performance, and power savings.

An essential ingredient in Intel® Centrino® Duo mobile technology
The Intel® Core™ Duo processor is Intel's first mobile dual-core processor and a key component of the new Intel Centrino Duo mobile technology platform.

by : http://www.intel.com